![]() ![]() If a font has only 1 then is will display that regardless. TF2 attempts to load the settings from 1, if they fail to display properly (low screen resolution or other problems) then 2 will be tried. The reason there is three and not just one is because 2 and 3 are fall-through settings for Default. You have the font instances name, then enclosed in braces a list of numbered braces, and inside each of those braces a font instance is defined, with all of its properties. This section can be ignored as it doesnt apply to most of the HUD. The first number is the amount of red, second is green, third is blue and the forth number is the alpha transparency (255 is visible, 0 is transparent). It is four 8-bit (8-bit means the value can be from 0 to 255) numbers separated by a space. These things are named and defined in the client scheme and referenced in other resource files.Ĭolors defined here can be used in any other resource files, you enter the name of the color into the FgColor or BgColor property of any control. Mostly only their layout properties (size, position) are defined. And there are two in the scripts folder, hudanimationstf.txt and hudlayout.res. ![]()
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